Cubic Bezier Animation
Allows you to define custom animation curves by specifying 2 control points. The cubic bezier curve is normalized and then scaled based on the number to animate to, meaning the start point of the curve is always (0,0) and the end is always (number,number).
Cubic Bezier Animation
- Number
- Duration
- Path
- Number
- The number to animate to. 
- Duration
- The duration of the animation. 
- Input
- The X position of the first control point. 
- Input
- The Y position of the first control point. 
- Input
- The X position of the second control point. 
- Input
- The Y position of the second control point. 
- Output
- The current value in the animation. 
- Path
- The X, Y position of the input progress on the curve. This can be used to plot the bezier curve.